🪫 Battery Bot

Created for the Kenney Game Jam 2025

Theme: POWER ⚡

🔋 STORY

You are the last robot standing on Earth.

Humans got a bit paranoid (as they do) and decided that robots were becoming too powerful. So they powered down your entire kind.

You managed to escape...

Now, you're stranded in a broken-down factory with your battery draining by the second. The only way to stay alive? Grab every green battery you can before your energy runs out. But beware, the humans aren't done with you. They've sent flying bots programmed to steal your power. Rude.

Survive as long as you can. Keep moving. Keep charging. Because once you're out of power... game over.

🛠️ ASSETS USED (by Kenney)

🎵 Background

🕹️ How to Play

  • Use W, A, D or arrow keys to move and jump

  • Collect green batteries to stay alive

  • Avoid enemy bots that steal your power

  • Your battery drains over time. Don’t stop moving!

💡 Can you outlast the power-hungry world that turned against you?

🧪 This game was created in Phaser, and it's my first time using the engine. I took the Kenney Jam as an opportunity to try my hands on something new, and had fun building it.

Comments

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(+9)

Here's my feedback. I submitted to KenneyJam too.

  • Visual: Good use of the platform pack and the industrial pack. It feels cartoony and the jumps is floaty but it works by the theme. 
  • Mechanics: The jump is floaty but works well here! I'd certainly add more abilities to the character or other powerups that drop. For example after each wave a power like a shield bubble could appear. Or an attractor that makes enemies fly away from you for some seconds. Or perhaps unlock a double-jump power up. It's alot of directions you could go.
  • Music/Audio: These are fine. Music was clear and simple.
  • Another idea: Not sure if you'll keep expanding this. But it might be interesting to try different levels with different robots. Some jump higher than others or have an ability or two. Or perhaps each robot can pertain to a different level. Like a water robot crossing underwater platforms could introduce Jellyfish enemies and environmental hazards while keeping it a platformer.